Friday, November 22, 2013

Maybe Not


Update: Hitting another rough patch with development. Well, more like a prolonged rough patch. Things simply don't go as smoothly as you'd hope for. What makes it worse is so much of it could be rectified just be eschewing the "I'll do it tomorrow" mentality. I suppose this much is to be expected when a group of people band together over the internet and have nothing to gain from their time and effort, especially considering the scope of this project. All this of course applies to me as well.
Also, I'll be redoing the Deku Scrub and Saria scene. I just could not get it to the point where I was satisfied no matter how much time I spent on it.


Looks like Saria is the winner. I'll couple her with the deku scrub since that's been requested several times before. If you have any ideas you'd like to see in the scene, feel free to share them.
On a side note, the next working dayafter I said I cut down on my hours, I ended up working overtime. My boss might not let me get out of there as easily as I had thought.

Wednesday, November 20, 2013

Kokiri Shop Selection



Its already been 12 days since the last update? It doesn't even feel like its been half that long. Where does all the time go?

This was finished shortly after the last post. I was going to wait until we had a screen of it in the build, but I'm too busy expanding upon our navigation system and I'd like to post some visual updates at least somewhat sort of often. 
As you can see it matches OoT and will work in a similar fashion. You can talk with Fado, select items to purchase or instigate events here. If you're wondering why its Fado behind the counter, or why she looks a little miffed, I hope you can look forward to finding out for yourself once we've completed the demo.


Friday, November 8, 2013

A new Saria, a new member, and more rambling


I figured some sort of update would be nice, especially considering I said I'd redo Saria's sprite a while back.
Important sprites like Saria will end up having multiple poses and expressions. I'm finding out the hard way how difficult it is to keep everything consistent from one sprite to the next. The longer I work on them, the more I notice that doesn't quite seem to match up, which leads to spending even more time (and thus noticing even more discrepancies). It ends up becoming a rather tedious cycle where you can only hope things become satisfactory by the end of it all. Fado will probably put me to the test next. I'll also need to tweak a couple of other sprites that haven't been shown on the blog, but I'm hoping I won't have to redo them entirely.
I can only hope I don't render more art unusable moving forward.

On a positive note we've gotten hold of a new writer. This is a very good thing because he's far more eloquent than I am. You guys don't know it now, but whenever you do actually see the script, you'll be thankful. Well, that's what I'd like to say. Nothing is set in stone yet since he sounds like a busy guy, but with any luck you won't be stuck with me.

I've also noticed we've been losing views left and right. It looks like the slowdown and constant barrage of negativity on my part regarding the team and project is taking hold. While its to be expected, its still a bit of a shame. However, its probably for the best. Checking in all the time only to be disappointed when nothing's been updated can't be very fun. I'd like to say I'll sit down and pump out content that can be shown on a regular basis, but we all know by now what happens whenever I say I'll do something in a reasonable amount of time.

And shoutout to these guys for making an incredible VN - http://unteralterbach.net/
I can't understand a word of it, and neither will you unless you can read German, but that's ok, its still definitely worth checking out. If you're into lolis, great artwork, and music you can't go wrong. With any luck a translation will happen at some point.