Tuesday, January 21, 2014


I really didn't want to make this post, but it needed to be done at some point. I got a hold of our programmer today and we finally came to the consensus that we are currently "dead", or to put things at least somewhat optimistically, in a comatose state. I almost feel like just copy-pasting everything that was said there regarding the problems with the project, but I think those of you who have stuck with us to this point deserve more than that and to at least be addressed directly.

First, thank you for caring about what we were trying to create here. I know it probably wasn't easy at times considering where many of you originated from, nor was dealing with how slowly the blog was updated I imagine, but I really appreciate everyone who has stuck with us, and even those who haven't. I'm sorry things played out this way.

For those of you who have been keeping up with the comments, you've probably seen this coming. To put things bluntly, our team was fractured and our methods flawed. I would be under the impression things were progressing, when they weren't. Members would leave without a word or only show up briefly every blue moon. There would be reassurances of work being accomplished, or promises that someone would show up again, that would continuously fall through. Eventually it got to the point where I felt like everything I was doing was wasted effort.
As the person who was eventually, and reluctantly, considered something like the leader, I too was inexperienced. I failed to unify the team and was consistently pessimistic about my contributions. I feel that if I were a better artist, and my overall contributions of a higher quality, that the respect might have been there and people would be more motivated and thus more likely to stick around. I even let the flak the art received many months back get to me to this day.
Basically, we stumbled into every pitfall one would expect of a group of strangers brought together by chance. Even so, I met some great people, both on the team and the blog, and I was happy to work and talk with them, however brief.

All of that said, I still care about the ZVN and its not like I'm really going anywhere. If I feel there is any hope for this project, via contributions from others or acquiring the time and ability to do everything myself, I will do my best to see it through. I will attempt to better myself for if and when that time comes. For now I want to move on and try something new. Thank you for all the help, encouragement and discussion this past year, it really meant a lot to me.

Friday, November 22, 2013

Maybe Not

Update: Hitting another rough patch with development. Well, more like a prolonged rough patch. Things simply don't go as smoothly as you'd hope for. What makes it worse is so much of it could be rectified just be eschewing the "I'll do it tomorrow" mentality. I suppose this much is to be expected when a group of people band together over the internet and have nothing to gain from their time and effort, especially considering the scope of this project. All this of course applies to me as well.
Also, I'll be redoing the Deku Scrub and Saria scene. I just could not get it to the point where I was satisfied no matter how much time I spent on it.

Looks like Saria is the winner. I'll couple her with the deku scrub since that's been requested several times before. If you have any ideas you'd like to see in the scene, feel free to share them.
On a side note, the next working dayafter I said I cut down on my hours, I ended up working overtime. My boss might not let me get out of there as easily as I had thought.

Wednesday, November 20, 2013

Kokiri Shop Selection

Its already been 12 days since the last update? It doesn't even feel like its been half that long. Where does all the time go?

This was finished shortly after the last post. I was going to wait until we had a screen of it in the build, but I'm too busy expanding upon our navigation system and I'd like to post some visual updates at least somewhat sort of often. 
As you can see it matches OoT and will work in a similar fashion. You can talk with Fado, select items to purchase or instigate events here. If you're wondering why its Fado behind the counter, or why she looks a little miffed, I hope you can look forward to finding out for yourself once we've completed the demo.

Friday, November 8, 2013

A new Saria, a new member, and more rambling

I figured some sort of update would be nice, especially considering I said I'd redo Saria's sprite a while back.
Important sprites like Saria will end up having multiple poses and expressions. I'm finding out the hard way how difficult it is to keep everything consistent from one sprite to the next. The longer I work on them, the more I notice that doesn't quite seem to match up, which leads to spending even more time (and thus noticing even more discrepancies). It ends up becoming a rather tedious cycle where you can only hope things become satisfactory by the end of it all. Fado will probably put me to the test next. I'll also need to tweak a couple of other sprites that haven't been shown on the blog, but I'm hoping I won't have to redo them entirely.
I can only hope I don't render more art unusable moving forward.

On a positive note we've gotten hold of a new writer. This is a very good thing because he's far more eloquent than I am. You guys don't know it now, but whenever you do actually see the script, you'll be thankful. Well, that's what I'd like to say. Nothing is set in stone yet since he sounds like a busy guy, but with any luck you won't be stuck with me.

I've also noticed we've been losing views left and right. It looks like the slowdown and constant barrage of negativity on my part regarding the team and project is taking hold. While its to be expected, its still a bit of a shame. However, its probably for the best. Checking in all the time only to be disappointed when nothing's been updated can't be very fun. I'd like to say I'll sit down and pump out content that can be shown on a regular basis, but we all know by now what happens whenever I say I'll do something in a reasonable amount of time.

And shoutout to these guys for making an incredible VN - http://unteralterbach.net/
I can't understand a word of it, and neither will you unless you can read German, but that's ok, its still definitely worth checking out. If you're into lolis, great artwork, and music you can't go wrong. With any luck a translation will happen at some point.

Monday, October 21, 2013

I am so tired right now

Put this one off far longer than I should have.

We haven't kicked the bucket, but the project is still in a rather comatose state. Some positive signs have started to crop up however, so hopefully it won't take too much longer to get back into the swing of things. That said, lately I've been devoting a lot of time into some rather unexciting tasks. This means the blog will most likely continue to move very slowly. I'm going to be working on the essentials and I don't plan on tackling another scene until everything is squared away and we finally start seeing some significant progress. I may try to post some progress updates and the like, but nothing major until we get moving again. Hang tight, with any luck we'll get through this.

Thursday, October 10, 2013

Because why not?

Here are some relatively (somewhat) old drawings / ideas and or what would be scenes for the game that may or may not make it in. They've been sitting here on my hard drive and I figured it was about time I share them properly.

give her the d