Wednesday, November 20, 2013

Kokiri Shop Selection



Its already been 12 days since the last update? It doesn't even feel like its been half that long. Where does all the time go?

This was finished shortly after the last post. I was going to wait until we had a screen of it in the build, but I'm too busy expanding upon our navigation system and I'd like to post some visual updates at least somewhat sort of often. 
As you can see it matches OoT and will work in a similar fashion. You can talk with Fado, select items to purchase or instigate events here. If you're wondering why its Fado behind the counter, or why she looks a little miffed, I hope you can look forward to finding out for yourself once we've completed the demo.


Friday, November 8, 2013

A new Saria, a new member, and more rambling


I figured some sort of update would be nice, especially considering I said I'd redo Saria's sprite a while back.
Important sprites like Saria will end up having multiple poses and expressions. I'm finding out the hard way how difficult it is to keep everything consistent from one sprite to the next. The longer I work on them, the more I notice that doesn't quite seem to match up, which leads to spending even more time (and thus noticing even more discrepancies). It ends up becoming a rather tedious cycle where you can only hope things become satisfactory by the end of it all. Fado will probably put me to the test next. I'll also need to tweak a couple of other sprites that haven't been shown on the blog, but I'm hoping I won't have to redo them entirely.
I can only hope I don't render more art unusable moving forward.

On a positive note we've gotten hold of a new writer. This is a very good thing because he's far more eloquent than I am. You guys don't know it now, but whenever you do actually see the script, you'll be thankful. Well, that's what I'd like to say. Nothing is set in stone yet since he sounds like a busy guy, but with any luck you won't be stuck with me.

I've also noticed we've been losing views left and right. It looks like the slowdown and constant barrage of negativity on my part regarding the team and project is taking hold. While its to be expected, its still a bit of a shame. However, its probably for the best. Checking in all the time only to be disappointed when nothing's been updated can't be very fun. I'd like to say I'll sit down and pump out content that can be shown on a regular basis, but we all know by now what happens whenever I say I'll do something in a reasonable amount of time.

And shoutout to these guys for making an incredible VN - http://unteralterbach.net/
I can't understand a word of it, and neither will you unless you can read German, but that's ok, its still definitely worth checking out. If you're into lolis, great artwork, and music you can't go wrong. With any luck a translation will happen at some point.

Monday, October 21, 2013

I am so tired right now

Put this one off far longer than I should have.


We haven't kicked the bucket, but the project is still in a rather comatose state. Some positive signs have started to crop up however, so hopefully it won't take too much longer to get back into the swing of things. That said, lately I've been devoting a lot of time into some rather unexciting tasks. This means the blog will most likely continue to move very slowly. I'm going to be working on the essentials and I don't plan on tackling another scene until everything is squared away and we finally start seeing some significant progress. I may try to post some progress updates and the like, but nothing major until we get moving again. Hang tight, with any luck we'll get through this.

Thursday, October 10, 2013

Because why not?

Here are some relatively (somewhat) old drawings / ideas and or what would be scenes for the game that may or may not make it in. They've been sitting here on my hard drive and I figured it was about time I share them properly.



give her the d

Monday, September 16, 2013

Moving on

UPDATE: I was hoping I would be able to finish/update this all in one go, but I don't think I'll be able to have the coloring done by today so here's the lineart. Currently reevaluating the project's priorities.



I'd still like to hear everyone's thoughts about whether or not you'd all be up for posts involving character discussions, possibly designing monster girls (even just a doodle or description would be enough so long as the design is clear), or just anything that helps vary things up a bit on here. If you think all that's needed are posts involving progress on the scenes, then that's cool too.

Tuesday, August 6, 2013

Saria has won

Update: Not much to say aside from being happy its done and feeling like the colors turned out a little more vibrant than usual.
It looks like Saria's sprite will need an overhaul, along with a few others...
A new poll will be up once I have a bit more time.


Lineart. Still very busy, but I will try to finish this up soon.

Sunday, August 4, 2013

For what purpose

Before the next scene is decided on, I'd like to ask something: 

 What are you looking forward to?

Before you say "porn", I mean something a little more specific. What characters are your favorite? Does the concept we're going with seem interesting? Basically, whether its confirmed or not, what are you hoping to see out of a Zelda VN?

I may or may not have an answer to your questions, nor is this a "if I tell you what I want to see, will you do it?" type of a deal. Nevertheless, I feel it would be beneficial to know just what it is you may be sticking around for.