Tuesday, April 16, 2013

Viral

Its come to my attention that there's someone (assuming its just one because they ask if everyone's hyped each time that I've seen) who really wants to get this project noticed. We definitely appreciate the effort, but at this point its coming off as excessive and its grating the nerves of the people who just want a Zelda thread without having to see the ZVN. I happened across a thread yesterday where someone said that there's been viraling going on in almost every Zelda thread lately and if that's true, that's way too much.

We can handle getting the blog exposure. At this point I'd rather not pester /v/ or /vg/ any further.

We are on the lookout for people who want to join the project and in order to do so we need people to know we exist, but we don't want to bother anyone in the process. If whoever has been viraling is reading this, please tone it down. If you'd still like to help somehow, shoot one of us an email.

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On an unrelated note:
"The artist went to the blog to say the art was great and held a poll. Turned out no one liked the art, so he did this little post saying "MAYBE I SHOULDN'T BE THE LEAD ARTIST WAAAAH", then he decided to actually listen to critique and redo some of the art."


Just came across this in an archive and I'd like to address it as I've heard similar comments before. Maybe it'll just make things worse, but I'll give it a shot anyway.

Not once have I tried to say the art was great in face of all the criticism. My intention with that post I made a while back was to say "I hear the criticism. I'll redo the art. Please elaborate on why you think its shit so I can improve it, instead of just churning out more shit".

The poll was never an attempt to justify the art. Its only purpose was to see which of the sprites should be redone. That's why the title of the poll was "Which of the sprites should be redone?" I could be wrong, but I think the poll was also created at the same time as the post.

"MAYBE I SHOULDN'T BE THE LEAD ARTIST WAAAAH".
I can't deny this. Maybe I did sound like that. However, saying I should step down as the artist if my work is really that bad wasn't some pity grab. If my work is just going to drag the project down, I'm not going to keep being the artist, that's all there is to it. I was prepared to relegate myself to an assistant position if people didn't like the newer sketches. I still am if the overall quality of the work doesn't pick up.


I just... why? Why all of this? Even if the art is hated, I don't understand the reception I've been seeing for the project in general. What is it that's invoking such strong feelings?

Sorry for the wall.

Saturday, April 6, 2013

Wednesday, March 27, 2013

Thursday, March 21, 2013

Link/Navi sketches


Have at it. Flaws, design ideas, thoughts, etc. I really appreciate the help.
These aren't finalized, they're a base to go off of.  I'll do what I can to improve them.


UPDATE: Alright, so the general reception seems pretty good and I have a better idea of what was causing problems before. I appreciate the comments.
Navi looks pretty plain to me, and she won't be naked. If anyone has some ideas or designs to help spice up her up, feel free to share them, otherwise I'll just go on ahead.
As for Link, the reception is much better, though there still may be a few concerns.If you could elaborate on any concerns you have with him, I'd appreciate it.
And speaking of Link, what is the general consensus on Link in /f/dude's scene? The likelihood of reworking him is very small due to the amount of progress that's already been made, but I'd like to get a better understanding of what made Link so unappealing in the first place and if that Link has the same issues as the other one.

Tuesday, March 19, 2013

Upboat- I mean update.

Both Na'Vi and Link will be completely redone.



REAL UPDATE: It sounded redundant, so allow me to reiterate: Both characters will be completely redrawn. Including Na'Vi's design.

Monday, March 18, 2013

A long overdue post and a look at the new battle UI

Our programmer and I have been hard at work on a UI design for the ZVN's battle system. While we're still trying to figure out some of the mechanics, we felt the design we had before wasn't nearly good enough, even as incomplete as it was at the time. So we've overhauled it from this:

to this


While its not quite finalized, many of the changes have already been implemented into the build.
Some differences are:
  • Your partner is always on screen during battles. In the finalized design they will each have a unique battle sprite that faces their enemies. The default Saria sprite above is a placeholder for now.
  • We've included a banner that is present both in and out of fights. It includes Link's health, magic, status, and current rupee/item count. As well as buttons that allow you to talk to your partner at any time, a partner screen (that shows a brief bio, acquired skills and affection level), inventory screen, and young Link's map.
  • The leaf icon is unique to the player's location. Depending on where you are, it will change both in text and graphic. Its pretty vague in this example, but will include more areas soon.
  • More enemies on the screen. While the deku scrub girl is included here as an example, most monster girls will be fought alone.
  • Much prettier action icons.
  • And finally, while you can't see it in the example, we've created attack, hit, and special effect animations that play out during battles.

Saturday, March 9, 2013

Update(?)

A few scenes are finished and things are going relatively smoothly, not super fast but things are getting done here and there.