Wednesday, March 27, 2013

Thursday, March 21, 2013

Link/Navi sketches


Have at it. Flaws, design ideas, thoughts, etc. I really appreciate the help.
These aren't finalized, they're a base to go off of.  I'll do what I can to improve them.


UPDATE: Alright, so the general reception seems pretty good and I have a better idea of what was causing problems before. I appreciate the comments.
Navi looks pretty plain to me, and she won't be naked. If anyone has some ideas or designs to help spice up her up, feel free to share them, otherwise I'll just go on ahead.
As for Link, the reception is much better, though there still may be a few concerns.If you could elaborate on any concerns you have with him, I'd appreciate it.
And speaking of Link, what is the general consensus on Link in /f/dude's scene? The likelihood of reworking him is very small due to the amount of progress that's already been made, but I'd like to get a better understanding of what made Link so unappealing in the first place and if that Link has the same issues as the other one.

Tuesday, March 19, 2013

Upboat- I mean update.

Both Na'Vi and Link will be completely redone.



REAL UPDATE: It sounded redundant, so allow me to reiterate: Both characters will be completely redrawn. Including Na'Vi's design.

Monday, March 18, 2013

A long overdue post and a look at the new battle UI

Our programmer and I have been hard at work on a UI design for the ZVN's battle system. While we're still trying to figure out some of the mechanics, we felt the design we had before wasn't nearly good enough, even as incomplete as it was at the time. So we've overhauled it from this:

to this


While its not quite finalized, many of the changes have already been implemented into the build.
Some differences are:
  • Your partner is always on screen during battles. In the finalized design they will each have a unique battle sprite that faces their enemies. The default Saria sprite above is a placeholder for now.
  • We've included a banner that is present both in and out of fights. It includes Link's health, magic, status, and current rupee/item count. As well as buttons that allow you to talk to your partner at any time, a partner screen (that shows a brief bio, acquired skills and affection level), inventory screen, and young Link's map.
  • The leaf icon is unique to the player's location. Depending on where you are, it will change both in text and graphic. Its pretty vague in this example, but will include more areas soon.
  • More enemies on the screen. While the deku scrub girl is included here as an example, most monster girls will be fought alone.
  • Much prettier action icons.
  • And finally, while you can't see it in the example, we've created attack, hit, and special effect animations that play out during battles.

Saturday, March 9, 2013

Update(?)

A few scenes are finished and things are going relatively smoothly, not super fast but things are getting done here and there.